P+ - Giga Bowser - Action - 0x122

Entry Script

  1. ChangeHurtBoxStateAll { state: IntangibleNoFlashing }
  2. CreateInterrupt { interrupt_id: None, action: Wait, requirement: (AnimationEnd) }
  3. PreviousInterruptAddRequirement(OnGround)
  4. CreateInterrupt { interrupt_id: None, action: Fall, requirement: (AnimationEnd) }
  5. PreviousInterruptAddRequirement(InAir)
  6. loop Infinite times:
    1. if (OnGround)
      1. SetEdgeSlide(StayOn)
      2. ChangeSubaction(FinalStart)
      3. if (not(BoolIsTrue RandomAccessBool(EnableActionTransition)))
        1. BoolVariableSetTrue { variable: RandomAccessBool(EnableActionTransition) }
        2. SyncWait(1.0)
      4. UnknownEvent { namespace: 0x4, code: 0x2, unk1: 0x0, arguments: [Requirement { flip: false, ty: InAir }] }
    2. else
      1. SetEdgeSlide(Airbourne)
      2. ChangeSubaction(FinalAirStart)
      3. if (not(BoolIsTrue RandomAccessBool(EnableActionTransition)))
        1. BoolVariableSetTrue { variable: RandomAccessBool(EnableActionTransition) }
        2. SyncWait(1.0)
      4. UnknownEvent { namespace: 0x4, code: 0x2, unk1: 0x0, arguments: [Requirement { flip: false, ty: OnGround }] }
    3. LoopRest

Exit Script